Course Convenor: Brad Miller
Lecturer: Brad Miller
Office: E101 | Phone: (02) 9385 0622
Email: brad.miller@unsw.edu.au
3 Hours per week | Units of credit: 6
Course Introduction
Information about the course
Design and Computers 4 is the last course out of four that run sequentially over your entire Design program. They are one of 3 core areas that make up the integrated program of the School of Design Studies.
The course Design and Computers 4 – aims to develop a digital design practice, which supports you to integrate technical knowledge and skills with tools, processes and appropriate software/hardware solutions as an support to contemporary digital design disciplines and in particular the 3rd year integrated design studio.
Course Context
This course is instrumentalist in direction, exploring and developing interactive processes for the screen. Projects will address conceptual, processes and technical understandings of a digital interactive design and production presentation.
This course is a foundation for computational principles, which may further be refined within more complex commercials platforms such as Flash/Actionscript 3.0 or DHTML/JavaScript/CSS 3.0 both are available to design students as electives (sdes3179/3174) and with the extra elective entitled Responsive objects and spaces sdes3181
Learning and Teaching Philosophy
This course is informed by a learning and teaching framework that is student-centred and utilises experiential learning strategies. The course aims to create a stimulating and challenging environment that actively involves you in individual and small group design projects.
The projects are structured to develop your practical and theoretical knowledge and skills in self-directed and collaborative design processes. This approach to learning and teaching aims to draw and reflect on the rich diversity of your experience in a cooperative climate.
Design practice takes place in a wide range of contexts including: skilled trades, professional consultancies and scholarly enquiry. You are encouraged to critically reflect on historical precedents in studio practice and theory and their implications for future design directions.
The course provides you with opportunities to investigate and explore: the field of design practice and scholarship; the roles of design and designers in the contexts of other disciplines; and how design functions in society.
Physical computing interaction Design
- Interactive Telcommunications Program (ITP) NYU
- Tom Igoe's Physical computing FAQ (ITP)
- Interaction Design Institute
- Fabrica
- Copenhagen Institute of Interaction Design
Processing + Arduino
- Proce55ing.org
- Arduino community
- A R D U I N O W O R K S H O P S
- Processing: A programming handbook
- Arduino distrubtor in sydney
- The nature of code
Sensor & components
- Resistor Colour codes
- Working with LED's
- Basic Circuits and Ardunio
- Parallex Online
- Jaycar Electronics Sydney York St
- David reid Electronics Sydney
- Farnell Online
- Altronics Online
- RS components online
Essential Viewing
- Designing Interactions
- The ardunio book
- low tech sensors
- everyday ubiquitous computers
- Pixelsumo
- instantSoup
- makeZine
- Intructables
- Graffiti Research Lab
- ANAT reskin
- leah buechley - projects - a construction kit for electronic textiles
- Transmaterial blog
- No idea but in things
- DORKBOT SYD
- Mitchell Page's Wearables
- We make money not art
- BLDGBLOG
- variable environment / mobility, interaction city and crossovers
- BIX: a permanent light- and media installation for the Kunsthaus Graz
- United visual artists, London
- Interactive multi-touch cocktail bar
- Examples from cube wksp sydney 06
- Examples from udk cube studio
- Joo Youn paek's Zipper Orchestra
- London fashion college Interactive table
- heather dewey hagburg
Lectures
- Lecture 0 Week 0 course intro
- Lecture 1 Processing
- Lecture 2 Processing
- Lecture 3 Processing
- Lecture 4 Processing
- Lecture 5 Processing
- Lecture 6 Presentations of Project 1
- Lecture 7 Introduction to Electricity
- Lecture 8 Intro to Arduino
- Lecture 9 Digital I/O & Analog Input
- Lecture 10 Actuators
- Lecture 11 Read & Write Serial
- Lecture 11 Simple Networks
- Lecture 12 Presentations