Course Convenor: Brad Miller
Lecturer: Brad Miller
Office: E103 | Phone: (02) 9385 0622
Email: brad.miller@unsw.edu.au
3 Hours per week | Units of credit: 6
Course Introduction
Information about the course
Designing computer mediated responsive objects/environments is an elective course and is part of a suite of Design electives that are designed to introduce new design forms, extend knowledge and develop skills in the area of interactive objects and physical computing.
Course Context
This course focuses on processes involved in the design of responsive objects and or spaces that satisfying the parameters set by, a specified brief and target audience. Course content includes critical analysis of a selection of interactive designs, interface strategies, applications and usability. Students will investigate and research content, create and utilise various interface strategies to create fun and engaging interactive objects and spaces.
This course uses Processing & Ardunio software and hardware.
Learning and Teaching Philosophy
This course is informed by a learning and teaching framework that is student-centred and utilises experiential learning strategies. The course aims to create a stimulating and challenging environment that actively involves you in individual and small group design projects.
The projects are structured to develop your practical and theoretical knowledge and skills in self-directed and collaborative design processes. This approach to learning and teaching aims to draw and reflect on the rich diversity of your experience in a cooperative climate.
Design practice takes place in a wide range of contexts including: skilled trades, professional consultancies and scholarly enquiry. You are encouraged to critically reflect on historical precedents in studio practice and theory and their implications for future design directions.
The course provides you with opportunities to investigate and explore: the field of design practice and scholarship; the roles of design and designers in the contexts of other disciplines; and how design functions in society.
Physical computing interaction Design
- Interactive Telcommunications Program (ITP) NYU
- Tom Igoe's Physical computing FAQ (ITP)
- Interaction Design Institute
- Fabrica
- Copenhagen Institute of Interaction Design
Processing + Arduino
- Proce55ing.org
- Arduino community
- A R D U I N O W O R K S H O P S
- Processing: A programming handbook
- Arduino DISTRUBITOR in sydney
- The nature of code
Sensor & components
- Resistor Colour codes
- AUSTRALIAN SENSOR DISTRUBITOR
- Working with LED's
- Basic Circuits and Ardunio
- Parallex Online
- Jaycar Electronics Sydney York St
- David reid Electronics Sydney
- Farnell Online
- Altronics Online
- RS components online
Essential Viewing
- Designing Interactions
- The ardunio book
- low tech sensors
- everyday ubiquitous computers
- Pixelsumo
- instantSoup
- makeZine
- Intructables
- Graffiti Research Lab
- ANAT reskin
- leah buechley - projects - a construction kit for electronic textiles
- Transmaterial blog
- No idea but in things
- DORKBOT SYD
- Mitchell Page's Wearables
- We make money not art
- BLDGBLOG
- variable environment / mobility, interaction city and crossovers
- BIX: a permanent light- and media installation for the Kunsthaus Graz
- United visual artists, London
- Interactive multi-touch cocktail bar
- Examples from cube wksp sydney 06
- Examples from udk cube studio
- Joo Youn paek's Zipper Orchestra
- London fashion college Interactive table
- heather dewey hagburg
Lectures
- Lecture 0 Week 0 course intro
- Lecture 1 Simple Networks
- Lecture 2 Bluetooth wireless
- Lecture 3 more complex networks
- Lecture 4 Client & server
- Lecture 5 tba
- Lecture 6 tba
- Lecture 7 tba
- Lecture 8 tba
- Lecture 9 tba
- Lecture 10 tba
- Lecture 11 tba
- Lecture 11 tba
- Lecture 12 Presentations