Course Convenor: Brad Miller

Lecturer: Brad Miller

Office: E103 | Phone: (02) 9385 0622


Email: brad.miller@unsw.edu.au




3 Hours per week | Units of credit: 6



Course Introduction

Information about the course

Designing computer mediated responsive objects/environments is an elective course and is part of a suite of Design electives that are designed to introduce new design forms, extend knowledge and develop skills in the area of interactive objects and physical computing.

Course Context

This course focuses on processes involved in the design of responsive objects and or spaces that satisfying the parameters set by, a specified brief and target audience. Course content includes critical analysis of a selection of interactive designs, interface strategies, applications and usability. Students will investigate and research content, create and utilise various interface strategies to create fun and engaging interactive objects and spaces.

This course uses Processing & Ardunio software and hardware.

Learning and Teaching Philosophy

This course is informed by a learning and teaching framework that is student-centred and utilises experiential learning strategies. The course aims to create a stimulating and challenging environment that actively involves you in individual and small group design projects.

The projects are structured to develop your practical and theoretical knowledge and skills in self-directed and collaborative design processes. This approach to learning and teaching aims to draw and reflect on the rich diversity of your experience in a cooperative climate.

Design practice takes place in a wide range of contexts including: skilled trades, professional consultancies and scholarly enquiry. You are encouraged to critically reflect on historical precedents in studio practice and theory and their implications for future design directions.

The course provides you with opportunities to investigate and explore: the field of design practice and scholarship; the roles of design and designers in the contexts of other disciplines; and how design functions in society.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Physical computing interaction Design

Processing + Arduino

Sensor & components

Essential Viewing

Lectures